Chapter 3 Hard-Surface Modeling

Creating 3D models in computer graphics is an art form and a discipline unto itself. It takes years to master and requires an understanding of form, composition, anatomy, mechanics, and gestures. It’s an addictive art that never stops evolving. With a firm understanding of how the tools work, you can master the art of creating 3D models.

The Autodesk® Maya® software supports three types of surfaces: polygon, NURBS, and subdivisions. Each is quite different and has its strengths and weaknesses. There are few restrictions when working with polygons, and for this reason they are more popular than NURBS and subdivisions as a modeling tool. Ultimately, NURBS and subdivision surfaces can be converted to polygons, ...

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