Chapter 13 Dynamic Effects

The nCloth system in the Autodesk® Maya® software was originally designed to make dynamic cloth simulation for characters easier to create and animate. The Nucleus dynamics solver, which you learned about in Chapter 12, “Introducing nParticles,” is at the heart of nCloth simulations. (The n in nCloth stands for “nucleus.”) nCloth has evolved into a dynamic system that goes well beyond simply simulating clothing. Creative use of nCloth in combination with nParticles yields nearly limitless possibilities for interesting effects, as you’ll see when you go through the exercises in this chapter.

You’ll delve deeper into Maya dynamics to understand how the various dynamic systems, such as nCloth, nParticles, and rigid ...

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