This chapter introduces nParticle dynamics in the Autodesk® Maya® program and shows you how you can use them creatively to produce a wide variety of visual effects. The example scenes demonstrate the fundamentals of working with and rendering particles. The subsequent chapters on Maya dynamics build on these techniques.
nParticles are connected to the Nucleus solver system, a difference from traditional Maya particles. Nucleus is a unified dynamic system that is part of nCloth. The Nucleus solver is the brain behind the nDynamic systems in Maya.
In this chapter, you will learn to
- Create nParticles
- Make nParticles collide
- Create liquid simulations
- Emit nParticles from a texture
- Move nParticles with Nucleus ...