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Mastering Autodesk Maya 2016: Autodesk Official Press
book

Mastering Autodesk Maya 2016: Autodesk Official Press

by Todd Palamar
August 2015
Intermediate to advanced
864 pages
24h 40m
English
Sybex
Content preview from Mastering Autodesk Maya 2016: Autodesk Official Press

Chapter 5 Rigging and Muscle Systems

Rigging is the process of creating an organized system of deformers, expressions, and controls applied to an object so that it can be easily and efficiently animated. A good rig should intuitively allow an animator to concentrate on the art of animation without the technical aspects of rigging getting in the way. In addition, a good rig should be well organized so that it can easily be changed, repurposed, or fixed if there is a problem.

Rigging as a practice is continually evolving in the industry. New technologies, concepts, and approaches emerge every day and are widely discussed and debated among professional technical directors throughout the world. Although this chapter offers advice on how best ...

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Mastering Autodesk Maya 2015: Autodesk Official Press

Mastering Autodesk Maya 2015: Autodesk Official Press

Todd Palamar

Publisher Resources

ISBN: 9781119059820Purchase bookOther