9Metaverse: Post-Pandemic Impact in Education
C.V. Suresh Babu1* and P. Preethi2
1 Dept. of Information Technology, Hindustan Institute of Technology and Science, Bay Range Campus, Padur, Chennai, India
2 Department of Information Technology, Hindustan Institute of Technology and Science, Bay Range Campus, Padur, India
Abstract
The coronavirus disease 2019 (COVID-19) epidemic has caused a shift in education from offline learning to online learning, where most of the students are attending their classes by using video call services. This modification prevents students from actively participating in class. Video education is particularly limited in its ability to replace offline classes, which requires both experimental and theoretical expertise. Computer knowledge-related inventions have a vital role in day-to-day life as they transform and develop human commerce, communication, and societal arrangements. The fourth technological surge is indeed centered around spatial, immersive technologies like virtual reality (VR), augmented reality (AR), mixed reality (MR), and extended reality (XR) [1], which provide users with an immersive virtual experience enhanced with realistic feedback detection. This surge has the potential to transform various aspects of society, including education, business, remote work, and entertainment.
The term “metaverse” refers to a new three-dimensional virtual environment that has the potential to become the next ubiquitous computing paradigm. The term ...
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