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Metaverse and Immersive Technologies
book

Metaverse and Immersive Technologies

by Chandrashekhar A, Shaik Himam Saheb, Sandeep Kumar Panda, S. Balamurugan, Sheng-Lung Peng
October 2023
Intermediate to advanced content levelIntermediate to advanced
512 pages
13h 54m
English
Wiley-Scrivener
Content preview from Metaverse and Immersive Technologies

12Augmented Reality Applications in Gaming

Rohan Harish, Abhiram Vollala and Shaik Himam Saheb*

Faculty of Science and Technology, The ICFAI Foundation for Higher Education, Hyderabad, India

Abstract

Creating new games is growing exponentially to satisfy the general public’s demands using the game’s real-world interface. To better comprehend augmented reality (AR), we first present the concept of AR technology and Unity3D’s features and specialized content. Next, we use Unity3D to analyze AR using several approaches. This essay attempts to analyze Unity3D research for technology development in a systematic way, with a thorough analysis of the issue and a look at the difficulties and potential of the technology in the future. By merging Unity3D software with the Vuforia software development kit (SDK) and EasyAR SDK, AR is implemented to address the issues of low stability and constrained application conditions in traditional AR SDK. The generated results can be applied to mobile devices and the Hololens AR glasses. In parallel, the three-dimensional (3D) registration method for AR is being researched. A principle and a method for implementing AR in Unity3D and SDK are also provided. Finally, using the same image markers, the angle variation experiment was used to evaluate and examine the stability of the two SDKs. The strength of the model is increased as compared to the conventional system. Human–machine interaction and mobile apps are keenly interested in using AR based on ...

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Publisher Resources

ISBN: 9781394174546Purchase Link