12Augmented Reality Applications in Gaming
Rohan Harish, Abhiram Vollala and Shaik Himam Saheb*
Faculty of Science and Technology, The ICFAI Foundation for Higher Education, Hyderabad, India
Abstract
Creating new games is growing exponentially to satisfy the general public’s demands using the game’s real-world interface. To better comprehend augmented reality (AR), we first present the concept of AR technology and Unity3D’s features and specialized content. Next, we use Unity3D to analyze AR using several approaches. This essay attempts to analyze Unity3D research for technology development in a systematic way, with a thorough analysis of the issue and a look at the difficulties and potential of the technology in the future. By merging Unity3D software with the Vuforia software development kit (SDK) and EasyAR SDK, AR is implemented to address the issues of low stability and constrained application conditions in traditional AR SDK. The generated results can be applied to mobile devices and the Hololens AR glasses. In parallel, the three-dimensional (3D) registration method for AR is being researched. A principle and a method for implementing AR in Unity3D and SDK are also provided. Finally, using the same image markers, the angle variation experiment was used to evaluate and examine the stability of the two SDKs. The strength of the model is increased as compared to the conventional system. Human–machine interaction and mobile apps are keenly interested in using AR based on ...
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