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Metaverse and Immersive Technologies
book

Metaverse and Immersive Technologies

by Chandrashekhar A, Shaik Himam Saheb, Sandeep Kumar Panda, S. Balamurugan, Sheng-Lung Peng
October 2023
Intermediate to advanced content levelIntermediate to advanced
512 pages
13h 54m
English
Wiley-Scrivener
Content preview from Metaverse and Immersive Technologies

13Real-Time Applications of Virtual Reality

R. Pranith, Kavali Maruthi and Shaik Himam Saheb*

Faculty of Science and Technology, The ICFAI Foundation for Higher Education, Hyderabad, India

Abstract

Virtual reality (VR) is a powerful invention and interactive technology that significantly impacts our lives. VR, often known as immersive multimedia, replicates a physical presence for the audience in both the real and virtual worlds. It often incorporates two senses: sight and sound. VR aims to make history by allowing employees to interact with virtual objects, collaborate, and meet up without ever leaving the office. This project report provides an overview of the present state of environment-related VR, focusing on live VR experiences. VR technology, art, and business are all quickly developing. The various domains of VR are discussed in order to understand it better. This report provides brief information about VR technology in the present situation, including various types of VR; uses in different sectors; VR in business, entertainment, and games; and other interesting elements of VR.

Keywords: Virtual reality, multimedia, virtual objects, interactive technology, VR experiences, virtual worlds

13.1 Introduction

The term “virtual” is one of the most often-used words. Virtual schools, workplaces, pets, exhibitions, wind tunnels, performers, and studios are all accessible. Virtual museums and doctors are now possible thanks to virtual Reality (VR). VR makes it possible for ...

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Publisher Resources

ISBN: 9781394174546Purchase Link