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Michael Allen's e-Learning Annual 2012 by Michael W. Allen

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DEVELOPING SERIOUS GAMES AND SIMULATIONS:

A QUICK GUIDE

Clark Aldrich

Games attract, motivate, and engage people, but many attempts to integrate education or training with games have resulted in applications that neither appeal to learners nor produce targeted learning outcomes. I'm particularly delighted that Clark has contributed to this Annual his extensive experience and wisdom based on success in such endeavors. Organizations often need simulations and serious games to build competence and confidence in their workforce and extended enterprise. Clark explains when and how simulations and serious games fit into a learning organization and presents a rigorous process for identifying roles, responsibilities, processes, and time frames for creating ...

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