Augmented reality, 54–55

Barcodes, 20

Beacons, 49–51

Blog, 36

Bluetooth Low Energy (BLE), 51

Brand engagement, 10–11

Browsers, 47

Burke, R., 53

Business-to-business revenues, 18

Cannibalization, 11–12

Chandon, P., 27

Christensen, C.M., 43

Content, 24–25

Conventional mobile phones, 5

Customer service, 11

Digital commerce

beacons, 49–51

brand engagement, 10–11

customer service, 11

3D printers, 58–59

e-commerce (see Electronic commerce)

electronic commerce, 1

gamification, 57–58

internet of things (IOT), 56–57

loyalty programs, 11

marketing strategies, 9

m-commerce (see Mobile commerce)

multichannel marketing, 43–45

omnichannel marketing, 45–46

online shopping, 53

three dimensionality

augmented reality, 54–55

metaverse retailing, 54

shopping ...

Get Mobile Commerce now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.