August 2015
Beginner to intermediate
298 pages
5h 49m
English
In this chapter, we will cover the following topics:
OpenGL is a very attractive platform for creating dynamic, highly interactive tools for visualizing data in 3D. In this chapter, we will build upon the fundamental concepts discussed in the previous chapter and extend our demos to incorporate more sophisticated OpenGL features for 3D rendering. To enable 3D visualization, we will first introduce the basic steps of setting up a virtual camera in OpenGL. In addition, to create more interactive demos, we will introduce ...
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