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OpenGL Data Visualization Cookbook
book

OpenGL Data Visualization Cookbook

by Raymond Chun Hing Lo, William Lo
August 2015
Beginner to intermediate
298 pages
5h 49m
English
Packt Publishing
Content preview from OpenGL Data Visualization Cookbook

Creating your first vertex and fragment shader using GLSL

Before we can render images using OpenGL, we need to first understand the basics of the GLSL. In particular, the concept of shader programs is essential in GLSL. Shaders are simply programs that run on graphics processors (GPUs), and a set of shaders is compiled and linked to form a program. This concept emerges as a result of the increasing complexity of various common processing tasks in modern graphics hardware, such as vertex and fragment processing, which necessitates greater programmability of specialized processors. Accordingly, the vertex and fragment shader are two important types of shaders that we will cover here, and they run on the vertex processor and fragment processor, respectively. ...

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Publisher Resources

ISBN: 9781782169727