August 2015
Beginner to intermediate
298 pages
5h 49m
English
Continuous evolution of OpenGL APIs has led to the emergence of a modern standard. One of the biggest changes happened in 2008 with OpenGL version 3.0, in which a new context creation mechanism was introduced and most of the older functions, such as Begin/End primitive specifications, were marked as deprecated. The removal of these older standard features also implies a more flexible yet more powerful way of handling the graphics pipeline. In OpenGL 3.2 or higher, a core and a compatible profile were defined to differentiate the deprecated APIs from the current features. These profiles provide clear definitions for various features (core profile) while enabling backward compatibility (compatibility ...
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