January 2006
Intermediate to advanced
800 pages
17h 58m
English
This section contains detailed information on the OpenGL commands that support the creation, compilation, linking, and usage of shaders written in the OpenGL Shading Language, as well as the OpenGL commands added to provide generic vertex attributes and user-defined uniform variables to such shaders.
The reference pages in this section are copyrighted by 3Dlabs Inc., Ltd. © 2003–2005 and are reprinted with permission.
A number of new implementation-dependent values have been defined in OpenGL 2.0 to support the requirements of the OpenGL Shading Language. Each value can be queried with one of the variants of glGet.
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
Defines the total number ...
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