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OpenGL® Shading Language, Second Edition
book

OpenGL® Shading Language, Second Edition

by Randi J. Rost
January 2006
Intermediate to advanced
800 pages
17h 58m
English
Addison-Wesley Professional
Content preview from OpenGL® Shading Language, Second Edition

Preface

For just about as long as there has been graphics hardware, there has been programmable graphics hardware. Over the years, building flexibility into graphics hardware designs has been a necessary way of life for hardware developers. Graphics APIs continue to evolve, and because a hardware design can take two years or more from start to finish, the only way to guarantee a hardware product that can support the then current graphics APIs at its release is to build in some degree of programmability from the very beginning.

Until recently, the realm of programming graphics hardware belonged to just a few people, mainly researchers and graphics hardware driver developers. Research into programmable graphics hardware has been taking place for ...

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Publisher Resources

ISBN: 0321334892Purchase book