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OpenGL® Shading Language, Second Edition
book

OpenGL® Shading Language, Second Edition

by Randi J. Rost
January 2006
Intermediate to advanced
800 pages
17h 58m
English
Addison-Wesley Professional
Content preview from OpenGL® Shading Language, Second Edition

Chapter 20. RealWorldz

by Hugh Malan

In 2004, as graphics hardware and OpenGL Shading Language compilers became capable of handling significantly complex shading tasks, 3Dlabs commissioned Pandromeda to develop a demo that would push the envelope of what was possible. The result was a demo called RealWorldz, where entire planets and everything on them were modeled mathematically and synthesized on-the-fly with OpenGL shaders. Even the shader source code was generated programmatically in this demo.

Rather than look at the actual shader code, this chapter focuses more on the architecture, the algorithms, and the concepts that went into the RealWorldz demo.

Features

RealWorldz was conceived to be a real-time demonstration of the state of the art in OpenGL ...

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Publisher Resources

ISBN: 0321334892Purchase book