1.1. OpenGL History1.2. OpenGL Evolution1.3. Execution Model1.4. The Frame Buffer1.5. State1.6. Processing Pipeline1.7. Drawing Geometry1.7.1. Geometry Specification1.7.2. Per-Vertex Operations1.7.3. Primitive Assembly1.7.4. Primitive Processing1.7.5. Rasterization1.7.6. Fragment Processing1.7.7. Per-Fragment Operations1.7.8. Frame Buffer Operations1.8. Drawing Images1.8.1. Pixel Unpacking1.8.2. Pixel Transfer1.8.3. Rasterization and Back-End Processing1.8.4. Read Control1.9. Coordinate Transforms1.10. Texturing1.11. Summary1.12. Further Information