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OpenGL® Shading Language, Second Edition
book

OpenGL® Shading Language, Second Edition

by Randi J. Rost
January 2006
Intermediate to advanced
800 pages
17h 58m
English
Addison-Wesley Professional
Content preview from OpenGL® Shading Language, Second Edition

Chapter 7. OpenGL Shading Language API

In support of the OpenGL Shading Language, more than 30 new entry points were added to OpenGL in version 2.0. This set of API calls is referred to throughout this book as the OPENGL SHADING LANGUAGE API. In this chapter, we look at the OpenGL entry points that have been added to create, load, compile, and link shaders, as well as the entry points that have been added for passing generic vertex attributes and uniform variables to shaders. Reference pages for all of the OpenGL Shading Language API entry points are found in Appendix B.

At the end of this chapter, we discuss the application code that is needed to create and use the brick shader presented in Chapter 6. If you just can’t wait, go ahead and sneak ...

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Publisher Resources

ISBN: 0321334892Purchase book