Skip to Content
OpenGL® Shading Language, Second Edition
book

OpenGL® Shading Language, Second Edition

by Randi J. Rost
January 2006
Intermediate to advanced
800 pages
17h 58m
English
Addison-Wesley Professional
Content preview from OpenGL® Shading Language, Second Edition

Chapter 14. Surface Characteristics

Up to this point, we have primarily been modeling surface reflection in a simplistic way. The traditional reflection model is simple enough to compute and gives reasonable results, but it reproduces the appearance of only a small number of materials. In the real world, there is enormous variety in the way objects interact with light. To simulate the interaction of light with materials such as water, metals, metallic car paints, CDs, human skin, butterfly wings, and peacock feathers, we need to go beyond the basics.

One way to achieve greater degrees of realism in modeling the interaction between light and surfaces is to use models that are more firmly based on the physics of light reflection, absorption, and ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

OpenGL® Shading Language, Third Edition

OpenGL® Shading Language, Third Edition

Randi J. Rost, Bill Licea-Kane, Dan Ginsburg, John M. Kessenich, Barthold Lichtenbelt, Hugh Malan, Mike Weiblen
Graphics Shaders, 2nd Edition

Graphics Shaders, 2nd Edition

Mike Bailey, Steve Cunningham
Blender 3D By Example - Second Edition

Blender 3D By Example - Second Edition

Oscar Baechler, Xury Greer

Publisher Resources

ISBN: 0321334892Purchase book