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OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition
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OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition

by Graham Sellers, Richard S. Wright Jr., Nicholas Haemel
July 2015
Intermediate to advanced
912 pages
25h 5m
English
Addison-Wesley Professional
Content preview from OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition

Chapter 10. Compute Shaders

What You’ll Learn in This Chapter

• How to create, compile, and dispatch compute shaders.

• How to pass data between compute shader invocations.

• How to synchronize compute shaders and keep their work in order.

Compute shaders are a way to take advantage of the enormous computational power of graphics processors that implement OpenGL. Just like all shaders in OpenGL, they are written in GLSL and run in large parallel groups that simultaneously work on huge amounts of data. In addition to the facilities available to other shaders such as texturing, storage buffers, and atomic memory operations, compute shaders are able to synchronize with one another and share data among themselves to make general computation easier. ...

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Publisher Resources

ISBN: 9780134193120Purchase book