Skip to Content
OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition
book

OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition

by Graham Sellers, Richard S. Wright Jr., Nicholas Haemel
July 2015
Intermediate to advanced
912 pages
25h 5m
English
Addison-Wesley Professional
Content preview from OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition

Chapter 14. High-Performance OpenGL

What You’ll Learn in This Chapter

• How to optimize your applications for performance.

• Techniques for reducing the CPU overhead of your programs.

• How to use tools to analyze the behavior of your GPU.

Optimizing CPU Performance

In this section, we’ll cover a number of techniques that you can use either to lower the CPU overhead of your applications or to better utilize the CPU of your machine. If your application’s performance is limited by CPU overhead, then these techniques can make your application go faster. If not, then they still give you more CPU cycles to spend on other things—physics, audio, artificial intelligence, networking, and so on. Even if you don’t need all those spare cycles, the system ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL

Kouichi Matsuda, Rodger Lea
Mastering Graphics Programming with Vulkan

Mastering Graphics Programming with Vulkan

Marco Castorina, Gabriel Sassone

Publisher Resources

ISBN: 9780134193120Purchase book