book
OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition
by Graham Sellers, Richard S. Wright Jr., Nicholas Haemel
July 2015
Intermediate to advanced
912 pages
25h 5m
English
Content preview from OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh EditionBecome an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,







O’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
I wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
I’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
I'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Tables
Table 1.1 OpenGL Versions and Publication Dates
Table 4.1 Common Coordinate Spaces Used in 3D Graphics
Table 5.1 Buffer Storage Flags
Table 5.2 Buffer-Mapping Flags
Table 5.3 Basic OpenGL Type Tokens and Their Corresponding C Types
Table 5.4 Uniform Parameter Queries via glGetActiveUniformsiv()
Table 5.5 Atomic Operations on Shader Storage Blocks
Table 5.6 Texture Targets and Description
Table 5.7 Basic Texture Targets and Sampler Types
Table 5.8 Texture Filters, Including Mipmapped Filters
Table 5.10 Image Data Format Classes
Table 5.11 Image Data Format Classes
Table 5.12 Atomic Operations on Images
Table 5.13 Native OpenGL Texture Compression Formats
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access