OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition
by Graham Sellers, Richard S. Wright Jr., Nicholas Haemel
About the Author
Graham Sellers is a classic geek. His family got their first computer (a BBC Model B) right before his sixth birthday. After his mum and dad stayed up all night programming it to play “Happy Birthday,” he was hooked and determined to figure out how it worked. Next came basic programming and then assembly language. His first real exposure to graphics was via “demos” in the early 1990s, and then through Glide, and finally OpenGL in the late 1990s. Graham holds a master’s in engineering from the University of Southampton, England.
Currently, Graham is a software architect at AMD. He represents AMD at the OpenGL ARB and has contributed to many extensions and to the core OpenGL Specification. Prior to that, he was a team lead at Epson, ...
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