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Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas
book

Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas

by Dev Ramtal, Adrian Dobre
June 2014
Intermediate to advanced content levelIntermediate to advanced
508 pages
15h 11m
English
Apress
Content preview from Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas

CHAPTER 5

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The Laws Governing Motion

Chapter 4 provided some of the general conceptual background for describing and analyzing motion. That background included a discussion of motion-related concepts such as velocity, acceleration, and force. In this chapter, we’ll use those concepts to formulate the physics laws that will allow you to calculate the motion of particles under any type of force. The next five chapters will then apply the laws to a number of different forces. We’ll illustrate the application of the principles with brief examples, with the aim of building on them in the next few chapters.

We have deliberately kept this chapter brief ...

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Publisher Resources

ISBN: 9781430263371Purchase book