Book description
The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices.
Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices.
Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content.
Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.
Table of contents
- About This E-Book
- Title Page
- Copyright Page
- Praise for Practical Augmented Reality
- Dedication Page
- Contents
- Foreword
- Preface
- Acknowledgments
- About the Author
- Part I: Introduction to Augmented and Virtual Reality
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Part II: Understanding the Human Senses and Their Relationship to Output/Input Devices
- Chapter 3. The Mechanics of Sight
- Chapter 4. Component Technologies of Head-Mounted Displays
- Chapter 5. Augmenting Displays
- Chapter 6. Fully Immersive Displays
- Chapter 7. The Mechanics of Hearing
- Chapter 8. Audio Displays
- Chapter 9. The Mechanics of Feeling
- Chapter 10. Tactile and Force Feedback Devices
- Chapter 11. Sensors for Tracking Position, Orientation, and Motion
- Chapter 12. Devices to Enable Navigation and Interaction
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Part III: Applications of Augmented and Virtual Reality
- Chapter 13. Gaming and Entertainment
- Chapter 14. Architecture and Construction
- Chapter 15. Science and Engineering
- Chapter 16. Health and Medicine
- Chapter 17. Aerospace and Defense
- Chapter 18. Education
- Chapter 19. Information Control and Big Data Visualization
- Chapter 20. Telerobotics and Telepresence
- Part IV: Human Factors, Legal, and Social Considerations
- Appendix A. Bibliography
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Appendix B. Resources
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Product Manufacturers
- Augmenting Head-Mounted Displays
- Fully Immersive Head-Mounted Displays
- Mobile Device-Based Headsets
- Caves, Coves, and Cubes
- Dome Displays
- AR Software for Business and Enterprise
- Binaural Recording Systems
- Acoustic Modeling Software
- Tactile and Force Feedback Devices
- Sensors for Tracking Position and Orientation
- Stereo 360 Cameras
- DIY Resources
- Trademark and Copyright Information
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Product Manufacturers
- Index
Product information
- Title: Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR
- Author(s):
- Release date: September 2016
- Publisher(s): Addison-Wesley Professional
- ISBN: 9780134094328
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