September 2016
Intermediate to advanced
500 pages
12h 18m
English
Virtual reality is here. No longer limited to university and government labs, major advances in several core enabling technologies have given rise to the first generation of high-quality, mass-produced head-mounted displays that are now available to general consumers. In this chapter we look into the details of the latest generation of commercially available, fully immersive head-mounted displays across several classes ranging from PC and console-driven devices to lower end systems based on modern smartphones.
We are living in an extraordinary time in history. There have been few instances since the introduction of the basic desktop computer mouse that we have experienced a genuine ...
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