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Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR
book

Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR

by Steve Aukstakalnis
September 2016
Intermediate to advanced
500 pages
12h 18m
English
Addison-Wesley Professional
Content preview from Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR

Chapter 4. Component Technologies of Head-Mounted Displays

Head-mounted displays for virtual and augmented reality come in a variety of forms, from single eye information displays to fully occluding stereoscopic headsets such as the HTC Vive and Oculus Rift. At the heart of each are two primary component assemblies; image displays and optics. In this chapter we explore the diverse range of these core enabling technologies, identifying the strengths and limitations of each solution.

Display Fundamentals

All head-mounted displays for virtual and augmented reality incorporate the same basic subsystems, although in widely varying sizes and configurations. In their simplest form, these displays consist of at least one image source and optics in a ...

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