September 2016
Intermediate to advanced
500 pages
12h 18m
English
The transition of virtual and augmented reality from specialty systems in research labs and high-end defense applications to the general consumer marketplace is raising profound legal, social, and ethical issues. From product safety to the increasing violence and realism of first-person games and even immersive pornography, the introduction of these technologies into the broader population is certain to have dramatic implications. In this chapter we explore a number of these issues, noting areas of concern and some of the serious challenges faced in the course of their increasingly widespread use.
Immersive virtual and augmenting simulation technologies hold significant potential ...
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