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Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR
book

Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR

by Steve Aukstakalnis
September 2016
Intermediate to advanced
500 pages
12h 18m
English
Addison-Wesley Professional
Content preview from Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR

Chapter 18. Education

From helping master core skills required in a variety of vocations, to aiding students in learning abstract concepts in complex fields such as architecture, to experiential learning for children, virtual and augmented reality hold incredible potential in the field of education. In this chapter we explore several existing applications having a proven impact on learning outcomes, and we detail some of the challenges faced in the implementing systems to assist in the educational process.

Tangible Skills Education

One of the earliest and most successful application realms for virtual and augmented reality systems in education is the teaching of specific, tangible, skill sets. From astronauts using immersive systems to practice ...

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