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Procedural Content Generation for Unity Game Development
book

Procedural Content Generation for Unity Game Development

by Ryan Watkins
January 2016
Beginner
260 pages
5h 48m
English
Packt Publishing

Overview

"Procedural Content Generation for Unity Game Development" teaches you the principles and techniques to craft procedural content for your Unity-based games. With practical examples, including developing a 2D game, this book prepares you to design adaptable algorithms to create unique game elements without handcrafting every detail.

What this Book will help me do

  • Understand and implement procedural content generation (PCG) strategies.
  • Develop a complete 2D game using Unity and C programming.
  • Learn to generate random levels, items, and modular weapons.
  • Explore procedural music generation and adaptive difficulty scaling.
  • Create robust systems to generate 3D terrain and larger game worlds.

Author(s)

None Watkins is an accomplished game developer and author with years of experience in Unity and procedural content generation (PCG). After working on numerous indie game projects, Watkins brings expertise in combining programming and creative design. Their writing is approachable, clear, and designed to help developers enhance their skills effectively.

Who is it for?

This book is aimed at Unity developers, particularly those working in the indie game scene, who want to explore procedural content generation. A basic familiarity with Unity and C scripting is recommended. If you're looking to enrich your games with dynamic and algorithmically generated content, this book is an excellent resource.

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Publisher Resources

ISBN: 9781785287473Supplemental Content