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Procedural Content Generation for Unity Game Development
book

Procedural Content Generation for Unity Game Development

by Ryan Watkins
January 2016
Beginner
260 pages
5h 48m
English
Packt Publishing
Content preview from Procedural Content Generation for Unity Game Development

Setting up the project

Let's set up our base project. There will be two methods we will cover in setting up this project. You can either import the provided Unity package or you can follow through the code explanations in the File Overview section and write the code by hand. Either way, it is highly advised that you read through the code explanations to understand the structure of how the project operates.

Importing the base project

We will import a package that will contain more assets and use them right away. However, keep in mind that we will use all the assets eventually. All of the files are explained in the File Overview section of this chapter:

  1. Start by opening up Unity and creating a new project. Select 2D and then Create Project. We won't ...
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Publisher Resources

ISBN: 9781785287473Supplemental Content