Skip to Content
Procedural Content Generation for Unity Game Development
book

Procedural Content Generation for Unity Game Development

by Ryan Watkins
January 2016
Beginner
260 pages
5h 48m
English
Packt Publishing
Content preview from Procedural Content Generation for Unity Game Development

Player

The Player class has to interact with the exit tile, which represents the entrance and exit of our dungeons. The player character also has to be transported to the Dungeon Board when the player moves to an exit tile. There are some subtleties to this, since we are not actually changing the scene. Code Snip 4.8 shows the updates the Player class requires:

14 public bool onWorldBoard; 15 public bool dungeonTransition; … 19 protected override void Start () { 20 animator = GetComponent<Animator>(); 21 22 health = GameManager.instance.healthPoints; 23 24 healthText.text = "Health: " + health; 25 26 position.x = position.y = 2;27 27 28 onWorldBoard = true; 29 dungeonTransition = false; 30 31 base.Start (); 32} … 40 private void Update () … 63 ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

2D Game Development with Unity

2D Game Development with Unity

Franz Lanzinger
Unity Game Development Cookbook

Unity Game Development Cookbook

Paris Buttfield-Addison, Jon Manning, Tim Nugent

Publisher Resources

ISBN: 9781785287473Supplemental Content