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Procedural Content Generation for Unity Game Development
book

Procedural Content Generation for Unity Game Development

by Ryan Watkins
January 2016
Beginner
260 pages
5h 48m
English
Packt Publishing
Content preview from Procedural Content Generation for Unity Game Development

Summary

This completes the implementation of modular weapons. Remember that for our weapon prefab, all you need to do is add another set of three modules (blade, hilt, and handle) to drastically increase the number of combinations that the Weapon prefab can take. We did more than just create a useless modular weapon, though; we actually implemented its full functionality. This gave us some insight on a few different development techniques, such as scripted animation.

In this chapter, you learned about what a modular weapon is and the concept of breaking a structure down to small reusable parts. You learned that a few additional modules can create exponentially more combinations. We also developed one technique in procedurally generating and combining ...

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Publisher Resources

ISBN: 9781785287473Supplemental Content