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Procedural Content Generation for Unity Game Development
book

Procedural Content Generation for Unity Game Development

by Ryan Watkins
January 2016
Beginner
260 pages
5h 48m
English
Packt Publishing
Content preview from Procedural Content Generation for Unity Game Development

The player sandbox

The player sandbox has become very popular lately. Even some games that have a linearly progressing story will provide open areas for the player to explore and generally progress the story at their own will. Allowing the player to do as they will is a form of content generation. It is also the other way to procedurally generate story.

Hello Games' No Man's Sky is a giant sandbox that is meant for the player to explore. There is no formal story, per say, but the player will go on many adventures simply exploring the game universe. This is one answer to procedurally generating story.

The sandbox is also a good way to generate content simply by constructing some tools and letting the player build their own world. Keep in mind that ...

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Publisher Resources

ISBN: 9781785287473Supplemental Content