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Procedural Content Generation for Unity Game Development
book

Procedural Content Generation for Unity Game Development

by Ryan Watkins
January 2016
Beginner
260 pages
5h 48m
English
Packt Publishing
Content preview from Procedural Content Generation for Unity Game Development

Credits

Author

Ryan Watkins

Reviewers

Joshua Byrom

Michele Pirovano

Till Riemer

Gennaro Vessio

Acquisition Editor

Prachi Bisht

Content Development Editor

Merint Thomas Mathew

Technical Editor

Vivek Arora

Copy Editor

Merilyn Pereira

Project Coordinator

Francina Pinto

Proofreader

Safis Editing

Indexer

Rekha Nair

Graphics

Jason Monteiro

Production Coordinator

Manu Joseph

Cover Work

Manu Joseph

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Publisher Resources

ISBN: 9781785287473Supplemental Content