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Procedural Content Generation for Unity Game Development
book

Procedural Content Generation for Unity Game Development

by Ryan Watkins
January 2016
Beginner
260 pages
5h 48m
English
Packt Publishing
Content preview from Procedural Content Generation for Unity Game Development

Disclaimer

The Unity name, logo, brand, and other trademarks or images featured or referred to within this book are licensed from and are the sole property of Unity Technologies. This book, its author, or the publisher are not affiliated with, endorsed by, or sponsored by Unity Technologies or any of its affiliates.

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Publisher Resources

ISBN: 9781785287473Supplemental Content