
Contents
Preface ix
I From Vision to Mission 1
1 Software Objects and Real-World Representations 3
1.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.2 Controlling Remote Objects via References . . . . . . . . 4
1.3 Object-Oriented Programming . . . . . . . . . . . . . . . 9
1.4 Models in Physics . . . . . . . . . . . . . . . . . . . . . . . 11
2 The Vision of a Real-World Simulator 15
2.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.2 Physical Objects . . . . . . . . . . . . . . . . . . . . . . . 15
2.3 Projecting Reality into Virtual Worlds . . . . . . . . . . . 16
2.4 Real-World Objects (ROs) . . . . .