
12.8. The ROApp Scenario 187
starts the game cycle for each round and all players in each round. The
running players get the chance to move (to a safe place) before the chasers
start moving.
In every round, every player is required to announce his destination (a
valid station on the map) where he is going to head next:
destination = currentPlayer.getDestination( time2move );
This ServerPlayer method is not just getting the identity of a player.
In this case, the player must announce his next move to remain in play.
Therefore, the client call is blocked for a well-defined time to move (in
the properties). If the player fails to submit the next destination, ...