
Chapter 2
The Vision of a
Real-World Simulator
2.1 Introduction
Chapter 1 compared the functionality of objects to devices, machines, and
other physical entities. With the separation of application and object
development, we derive a vision in this chapter to develop real-world objects
and to place them in (various) real-world applications in order to improve
their flexibility and robustness.
The vision will provide a guideline for the remainder of the book and
beyond. The goal is to reverse the analogy of software objects and phys-
ical objects by implementing real-world objects as independent “things”
and to optimize them for different environments. In ...