
74 6. Objects in Motion
Figure 6.1. Motion can be calculated with geometric rules instead of physical
formulas.
the previous vector in the same direction and same length and draw a
small black circle. The corners of the four squares around this circle define
nine possible destination points (black circles). Pick one of these in the
appropriate direction to match your race track and draw the next vector
for your next move.
For a simple game, nine possible destination points will be adequate.
For a real-world simulation, the destination square is a characteristic ellipse
changing its shape according to the car’s parameters. If the car is going
full speed ...