
Chapter 11
Client Server Architecture
11.1 Introduction
With a good understanding and technical specification of the RealObject
client, we consider the server side. The server has to be able to identify,
authorize, and handle a large number of clients in an ordered manner.
The server design has to be open to the inheritance of simple objects to
higher-level constructs with additional attributes and methods.
Similar to the extension of the RealObject, the RealObjectServer should
implement the technical prerequisites for every real-object application. The
software design should restrict the ROApp to a lean semantic layer running
on the server.
11.2 Status ...