Skip to Content
Real-Time Rendering, Fourth Edition, 4th Edition
book

Real-Time Rendering, Fourth Edition, 4th Edition

by Tomas Akenine-Möller, Eric Haines, Naty Hoffman
August 2018
Intermediate to advanced
1198 pages
41h 14m
English
A K Peters/CRC Press
Content preview from Real-Time Rendering, Fourth Edition, 4th Edition

Chapter 7 Shadows

DOI: 10.1201/b22086-7

“All the variety, all the charm, all the beauty of life is made up of light and shadow.”

—Tolstoy

Shadows are important for creating realistic images and in providing the user with visual cues about object placement. This chapter focuses on the basic principles of computing shadows, and describes the most important and popular real-time algorithms for doing so. We also briefly discuss approaches that are less popular but embody important principles. We do not spend time in this chapter covering all options and approaches, as there are two comprehensive books that study the field of shadows in great depth [412, 1902]. Instead, we focus on surveying articles and presentations that have appeared since ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Real-Time Rendering, Third Edition, 3rd Edition

Real-Time Rendering, Third Edition, 3rd Edition

Tomas Akenine-Möller, Eric Haines, Naty Hoffman
Vulkan 3D Graphics Rendering Cookbook - Second Edition

Vulkan 3D Graphics Rendering Cookbook - Second Edition

Sergey Kosarevsky, Alexey Medvedev, Viktor Latypov
3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook

Sergey Kosarevsky, Viktor Latypov

Publisher Resources

ISBN: 9781351816144