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Real-Time Rendering, Third Edition, 3rd Edition
book

Real-Time Rendering, Third Edition, 3rd Edition

by Tomas Akenine-Möller, Eric Haines, Naty Hoffman
July 2008
Intermediate to advanced
1045 pages
34h 40m
English
CRC Press

Overview

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.

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Publisher Resources

ISBN: 9781439865293