Chapter 11

Global Illumination

“If it looks like computer graphics, it is not good computer graphics.”

—Jeremy Birn

Radiance is the final quantity computed by the rendering process. So far, we have been using the reflectance equation to compute it:

(11.1)

L o ( p , v ) = l Ω f ( l , v ) L i ( p , l ) ( n · l ) + d l ,

where L o ( p , v ) is the outgoing radiance from the surface location p in the view direction v , Ω is the hemisphere of directions above p , f ( l , v ) is the BRDF evaluated for v and the current incoming direction l , L i ( p , l ) is the incoming radiance into p from l , and ( n · l ) + is the dot product between l and ...

Get Real-Time Rendering, Fourth Edition, 4th Edition now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.