May 2003
Beginner
624 pages
15h 47m
English
In Hour 2 we discussed the ideas behind object-oriented programming. To refresh your memory, object-oriented programming is a programming paradigm in which the object is a key construct of the programming language. Objects contain methods and properties, the properties defining the state of the object, and the methods being called to have the object perform various actions.
![]() | Recall that in Hour 2 we described object-oriented programming using a car as an analogy. The properties of the car were such things as make, model, and color, while its methods were drive, reverse, turn, and so on. The list of properties ... |
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