Book description
Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication.Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to :
* Develop and Improve your boards
* Work with directors
* Develop your resume and your portfolio
* Market your talent
* Create and improve a storyboard using computers
Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.
Table of contents
- Cover
- Half Title
- Title Page
- Copyright
- Contents
- Acknowledgments
- Preface
- Introduction
- Part One: Getting Started
-
Part Two: The Art of Storyboarding
- Chapter 7. Drawing Quick Thumbnail Storyboards
- Chapter 8. Sketching Perspective
- Chapter 9. Final Storyboard Art and Clean-Up
- Chapter 10. Storyboard Coloring
- Chapter 11. Presentation Boards versus Production Boards
- Chapter 12. Live-Action Boards
- Chapter 13. Animation Boards
- Chapter 14. Gaming and Multimedia Boards
- Chapter 15. Live-Event and Theme-Park Boards
- Chapter 16. Laser-Show Boards
- Chapter 17. Comps
- Chapter 18. Animatics
- Chapter 19. Previz
- Chapter 20. Styles
- Chapter 21. Directing Shots
- Chapter 22. Working with Directors
- Chapter 23. Screen Direction
- Chapter 24. Staging and Composition
- Chapter 25. References and Research
- Chapter 26. Illustrated Camera Techniques
- Chapter 27. Numbering
- Chapter 28. Contrast and Mood
- Chapter 29. Special Effects
- Chapter 30. Conceptual Illustration
- Chapter 31. Computers and Software
- Chapter 32. Tricks of the Trade
- Chapter 33. Presentation and Delivery
-
Part Three: The Business of Storyboarding
- Chapter 34. Résumés
- Chapter 35. Portfolios
- Chapter 36. Education and Skills
- Chapter 37. How I Got Started
- Chapter 38. Who Hires Storyboard Artists?
- Chapter 39. Finding a Job
- Chapter 40. Prepping for Each Job
- Chapter 41. How Productions Work
- Chapter 42. What Producers Look For
- Chapter 43. Pricing
- Chapter 44. Estimating
- Chapter 45. Billing Practices
- Chapter 46. Licensing
- Chapter 47. Trade Practices
- Chapter 48. Format
- Chapter 49. Agents and Artist Representatives
- Chapter 50. Unions
- Chapter 51. Business Aspects
-
Part Four: Interviews
- Chapter 52. Alex Saviuk, Storyboard and Comic Book Artist
- Chapter 53. Mark Moore, Vice President and Senior Executive in Charge of Production at ILM and Former Storyboard Artist
- Chapter 54. Sean Cushing, Executive Producer at Pixel Liberation Front and Previz Specialist
- Chapter 55. Josh Hayes, Director, Producer, Storyboard Artist, and Art Director
- Chapter 56. Tim Burgard, Storyboard Artist
- Chapter 57. Woody Woodman, Animated Feature Film Storyboard Artist
- Chapter 58. Lyle Grant, Commercial Storyboard Artist
- Chapter 59. Jeff Dates, Creative Director of Janimantion
- Part Five: Exercises
- Part Six: Experiment
- Part Seven: Appendices
- Part Eight: Storyboard Samples
- Glossary
- Index
Product information
- Title: Storyboards: Motion In Art, 3rd Edition
- Author(s):
- Release date: December 2012
- Publisher(s): Routledge
- ISBN: 9781136134210
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