In this chapter we will cover voice production for games by exploring the process of casting, recording, editing, and preparing assets for implementation.

Dialogue vs. Voice-Over

In the film world dialogue is typically recorded on location and sometimes re-recorded in a sound booth or on a soundstage in a process called ADR (Automated Dialogue Replacement). ADR is the process of syncing a voice-over performance to a pre-rendered video or animation (much like Foley syncs to picture). For games, however, the dialogue often does not need visible sync to a character. In the cases where sync is necessary, the dialogue is usually recorded first, leaving animators to animate mouth movements to sync with recorded speech.

Sometimes ...

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