In this chapter we will dive into the theory and practice of composing music for games. We begin by discussing the creative cycle and some natural starting points for your music. Later in the chapter we will cover, in depth, various approaches to composing melody, harmony, and rhythm. We end the chapter by outlining some tools for designing a musical palette which will help you realize your core compositional ideas and turn them into finalized pieces of music.
Generating Musical Ideas and the Creative Cycle
There is plenty of information about music production, mixing, and recording, but it is unusual for books and tutorials to discuss the actual process of generating musical ideas. This is a shame because it is the foundation ...
Get The Game Audio Strategy Guide now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.