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The Way We Play: Theory of Game Design
book

The Way We Play: Theory of Game Design

by Michael Killick
October 2022
Beginner
238 pages
5h 50m
English
Apress
Content preview from The Way We Play: Theory of Game Design
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
M. KillickThe Way We Playhttps://doi.org/10.1007/978-1-4842-8789-7_7

7. MCM (Mechanics, Combat, and Multiplayer)

Michael Killick1  
(1)
Cambridge, UK
 

Super Mario, Sonic, Space Invaders, Pong, Pokémon, Final Fantasy, Elder Scrolls, and The Legend of Zelda are just a handful of some of the greatest games ever made, and that was due to the attention of three crucial pillars when it comes to designing a video game: mechanics, combat, and multiplayer. While not all of the mentioned games include these pillars, at least one of them has been developed upon to create something timeless. During this chapter, we will be delving further into these pillars and how you ...

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ISBN: 9781484287897Purchase LinkPublisher Website