© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
M. KillickThe Way We Playhttps://doi.org/10.1007/978-1-4842-8789-7_7

7. MCM (Mechanics, Combat, and Multiplayer)

Michael Killick1  
(1)
Cambridge, UK
 

Super Mario, Sonic, Space Invaders, Pong, Pokémon, Final Fantasy, Elder Scrolls, and The Legend of Zelda are just a handful of some of the greatest games ever made, and that was due to the attention of three crucial pillars when it comes to designing a video game: mechanics, combat, and multiplayer. While not all of the mentioned games include these pillars, at least one of them has been developed upon to create something timeless. During this chapter, we will be delving further into these pillars and how you ...

Get The Way We Play: Theory of Game Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.