© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
M. KillickThe Way We Playhttps://doi.org/10.1007/978-1-4842-8789-7_10

10. Parting Advice

Michael Killick1  
(1)
Cambridge, UK
 

As we start to come to our journey’s end, we have covered lots of aspects within game design that will help us use our time effectively while also considering what makes a game, well, a game. This has come from analyzing previous and well-known video games and identifying aspects that have been effective at either making them immersive or fun and what we could do to make them better or what would fit into our ideas.

But what are some final tips and advice before you begin or develop further within your design journey? While there are ...

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