Now as we have looked into different roles, genres, idea generation, and how we can pitch our game ideas to a team, we can now begin to design our first video game and the steps we can take to start. This chapter will break apart some of the key factors you need to consider during your development and design process and tips and tricks of the trade. I have separated the design process into six different areas that you will need to consider during this process: narrative, goals, design, character, controls, and camera. All link into ...
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
M. KillickThe Way We Playhttps://doi.org/10.1007/978-1-4842-8789-7_33. From Paper to Screen
Michael Killick1
(1)
Cambridge, UK
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